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OpenAI Solved NPC aI Driving in Video Games Half a Decade Ago And Open-sourced It
My understanding is that CDPR received 7 million from EU/Poland gov to establish next-gen AI in video games, particularly CyberPunk 2077 …
It likewise appears the NPC driving AI in CyberPunk is severely doing not have to the point of nonexistence, undoubtedly NPC cars are basically on a fixed linear ‘rails’ system … which in regards to “AI” lags even that of GTAIII from years ago …
But Elon Musk (CEO of Telsa) has a nonprofit called OpenAI structure that launched the trained neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) practically half a years ago … So whats CDPR’s reason after getting 7 million dollars to deal with AI, it couldn’t even implement a basic driving automobile AI that had been in GTA video games for 3 years much less improve upon it with work that had actually currently been open sourced half a years earlier ?!
Click to expand …
That’s an AI that develops a driving design for the players cars and truck, not the GTA V npc’s, which I guarantee you also make use of ordinary pathfinding to operate. Cars in this world aren’t relentless items, they are filled and unloaded dynamically to create the impression that the world is occupied. Where GTA V is that there are different conditions these cars and trucks can be produced in leading to intriguing interactions when they are let loose, like automobile accidents, police officer chases, ect.